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Animations


Glyphs Project

Houdini

Using a procedurally generated glyph pattern to create shapes and velocity in a pop sim. I used point generate with a noise attribute to add some positional blurring. Rendered with Karma.

Using a procedurally generated glyph pattern to create shapes and velocity in a pop sim. I used point generate with a noise attribute to add some positional blurring. Rendered with Karma.

https://www.youtube.com/watch?v=bC-ci0xWLic

Houdini

Created using my Glyphs plugin

Created using my Glyphs plugin


Mr Gibbons: Kinefx rig from scratch

walkloop4x.mov

PiffStix Product RND

Unreal, Houdini

A snowy environment created with Unreal and Megascans. Subject is temporary stand in.

A snowy environment created with Unreal and Megascans. Subject is temporary stand in.