Houdini
Using a procedurally generated glyph pattern to create shapes and velocity in a pop sim. I used point generate with a noise attribute to add some positional blurring. Rendered with Karma.
https://www.youtube.com/watch?v=bC-ci0xWLic
Houdini
Created using my Glyphs plugin
Created using my Glyphs plugin
Unreal, Houdini
A snowy environment created with Unreal and Megascans. Subject is temporary stand in.
A snowy environment created with Unreal and Megascans. Subject is temporary stand in.